Popovich begins by telling me that the studio for Slime Rancher 2 has completely rebuilt everything from scratch. We talked about the art direction of the game, the pressure to make a sequel to a much-loved indie, and how the sequel has the potential to become a hell much bigger than the original. Naturally, I needed to find out more about these good squishy balls, so I got hold of Nick Popovich, Slime Rancher game director and CEO of developer Monomi Park. The sequel to the slime-correcting sim is set to be released in early access next year, and it will feature a vibrant new world to explore, and some good flag Muslims. I am always keen to be pleasantly surprised by sweet mucus. ![]() ![]() Slime Rancher 2 was a bit of an unexpected announcement of this E3, albeit very welcome.
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